VST / AU
Nemisindo Action Pack for VST
The Nemisindo Action Pack is available in VST and AU. Or use it directly in your middleware with the Nemisindo Action Pack for Wwise. We brought our sound synthesis to your favourite digital audio workstation, enabling true procedural sound effects generation directly inside your projects.
Unreal Engine
Nemisindo Action Pack for Unreal Engine
The Nemisindo Action Pack is a procedural audio plugin for Unreal Engine. We brought our sound synthesis to Epic's renowned game engine, enabling true procedural sound effects generation within your projects.
Unreal Engine / MetaSounds
Nemisindo's Adaptive Footsteps 2.0 for Unreal Engine and MetaSounds
Our Adaptive Footsteps for Unreal have gotten a major update! In addition to the Unreal plugin, a new custom MetaSounds node allows you to generate footsteps with the flexibility and sample-accurate control of MetaSounds. Of course, it is still fully procedural, and now has a new control for random variation!
Procedural-audio project
Follow the Sound
Follow the Sound is a mini-game created by us. All the sounds in the game are generated using our procedural audio plugins for Unreal: Action Pack, Adaptive Footsteps and Nature Sounds.
In the game, there are ten sound-emitting objects scattered around a park (Siren, Rocket, Helicopter...). Can you locate and collect them all in under three minutes?
Read the project article (opens in a new tab)Unity
Engine for Unity
The Nemisindo Engine is available as a plugin for Unity! We brought our advanced and deep engine model to Unity. Implement realistic and dynamic engine sounds in your game with the Nemisindo Engine!
Unreal Engine
Nature Pack for Unreal Engine
The Nemisindo Nature Pack is available as a plugin for Unreal Engine! We brought our nature-inspired models to Unreal Engine. Implement dynamic weather and responsive ambiances in your game with the Nemisindo Nature Pack!
Unity
Nemisindo's Adaptive Footsteps for Unity
We brought our footstep model to Unity with the Nemisindo Adaptive Footsteps Pack. Generate footsteps in real time, completely procedurally. No more headaches trying to implement dynamic footsteps in your game!
Unity
Nemisindo Action Pack for Unity
The Nemisindo Action Pack is available as a native audio plugin for Unity! Enjoy some of our best models directly inside your own Unity projects.
Browser sound models
Check out our latest sound models
Our online platform provides a browser-based sound effect synthesis framework. Each of these models can generate sound in real time, which can be shaped by manipulating various parameters.
Browse all sound models- StaticElectronic · continuous
A continuous electronic texture with a compact set of controls and a clear start-and-stop lifecycle.
- Impact LiteImpact · triggered
A one-shot impact model that tests triggered synthesis and repeatable event controls.
- AlarmElectronic · continuous
Build repeating electronic alerts from a carrier tone, a pitch sweep, and an optional pulse gate.
- BouncingMovement · triggered
Shape one contact or an accelerating bounce sequence with material resonance, restitution, height, and timing variation.
- RainEnvironment · continuous
Blend distinct droplet, splatter, and ambient-noise layers into anything from a light drizzle to a dense downpour.
- XylophoneMusical · triggered
Play a responsive bank of wooden-bar resonances, then reshape their spectral balance, tuning, movement, and decay.
- FireEnvironment · continuous
Blend lapping, hissing, and crackling layers into everything from a small burner to a broad roaring flame.
- WindEnvironment · continuous
Shape a breeze, gust, or gale from generated air, whistles, resonances, and rustling leaves.