Blog

  1. Nemisindo: Procedural vs. Recorded?

    An introduction to how procedural and recorded approaches differ when creating sound for interactive experiences.

    Read on Medium (opens in a new tab)
  2. Nemisindo at “A Night of science and engineering”

    A short recap of Nemisindo’s 2025 demonstration at Queen Mary University of London’s Night of Science and Engineering.

    Read on Medium (opens in a new tab)
  3. Nemisindo launches procedural audio plugins for Unreal Engine

    An announcement from the archive introducing Nemisindo’s early procedural-audio plug-in work for Unreal Engine.

    Read on Sound & Design (opens in a new tab)